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View Profile simonhason
Flash MX

Age 36, Male

N/A

Calgary, Alberta

Joined on 5/26/02

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Oh cool, thanks Arabascan!

are you ga\inna upload this to newgrounds?

You should add some medals. :D

Would've been more epic if you included in medals.

It's good anyways.

You are the Tom Clancy of flash games.

I was very, very impressed by this game. It's one of the best Flash games out there, and it rivals non-Flash games for play value. For me it gives the same feel as single player Counterstrike (which I really enjoy - multiplayer has too much silly bouncing). I have some suggestions for tweaks.

First of all, ignore the people who want huge weapon sets and fantasy weapons like napalm guns. Stick to the gritty, realistic approach, it works very well.

Bug list:

*Sniper mission reports 0 kills
*Shotguns report hit rate above 100%, probably due to multiple rounds fired?
*V has no effect in areas where night vision is not scripted in.
*The firing mode indicator always shows the primary weapon, even when you are using the secondary weapon.
*After a Checkpoint, you restore to the primary weapon even if you were using the secondary weapon.
*Put sniper target hints in text on screen, in case someone is playing with no sound.
*In the Gun Running challenge, I get so much lag on tracking my weapon onto the targets that it's almost impossible to put the reticule on them. This might be machine-specific I guess.

Tweak list:

1. The option to step back behind cover - like Sneak and Peek - should always be in effect. There are a lot of situations where the right move is to step back. Admitted, this will make the game easier, so you will need to create a compensating challenge. But otherwise it feels unrealistic that you can step behind cover in some situations but not others.

2. You should be able to interrupt a scripted move in order to reload, heal, etc. The scripted moves start immediately when you kill the last enemy, and that's exactly the time you probably want to reload or heal, maybe change weapons (maybe reload both). Currently the only safe time to do this is when in front of a closed door. It's not realistic, and it leads to the odd tactic of always checking in front of a door if you need to do reloads etc.

3. No timer. We have a timer in the training mission but not in any of the other missions. A timer (when appropriate) would add challenge (maybe as an option or on higher difficulty). E.g. the hostages will be killed, the leader will escape, etc

Would be great to have more levels one day, but I appreciate you don't have a huge budget! This is a very nice, self contained, replayable game with its seven existing levels. Great job!

... and also it would be nice to be able to skip mission intros when replaying a mission.

It's simply the number ONE flash shooter game.
but some things could be added.
you know how great "weapons" is, they way you can buy upgrades for each weapon. that's the only wish i have. to be able to buy weapons, and their gadgets.
even without it i strongly believ this game is perfect. (haven't seen any bad game from you yet :) ).
great job, hope you are having as much fun with your games as we are!!!

Where'd you go, man?